Tapping can be beneficial for large groups. Tap on an orb and then click on another. This allows the orbs to be quickly pulled towards altar. Then, team members can be who are in a better position to move the orbs towards the altar. This allows multiple orbs to be brought in at the same time, usually offering the altar with 40-50 orbs.
Free-to-play. Earn money through The Great Orb Project by purchasing water talismans. They cost you 6,110 coins each. As you can earn a maximum of 500 tokens per game, these tokens can be used to buy 15 water talismans, which total 91,650 coins for every game played. Free players could potentially earn as much as 458,250 coins per hour since each game lasts twelve minutes.
Hey all, Firstly, thanks for your patience while we were further investigating the changes to high-level potion. We've reviewed feedback from players and decided not to make any further changes in the potions already made available. They will remain out of PvP scenarios.
Questions you might ask at this point are: Why didn't this occur prior to release or so quickly after?
The potions were thoroughly checked and balanced prior to when they were allowed to be released in order to ensure they had the right effects. We only became aware of the negative consequences of random hit chance after watching a lot of combat after release.
Due to the increase in numbers, also known as "underthe hood" and the randomness of hitting vs. not hitting in fighting between various buffed players shifted in the opposite direction that we intended. Because of this, players may lose an unfair fight right from the start. Thanks to the new system of combat it's something we'll look at.